Ami Presco 435 Manual Dexterity
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US4A1 - Electronic game tournament in an amusement device network - Google Patents Connect public, paid and private patent data with Electronic game tournament in an amusement device network Info Publication number US4A1 US4A1 US13957143 US43A USA1 US 4 A1 US4 A1 US 4A1 US 13957143 US13957143 US 13957143 US 43 A US43 A US 43A US A1 US A1 US A1 Authority US Grant status Application Patent type Prior art keywords tournament amusement games electronic device Prior art date 2012-08-01 Legal status (The legal status is an assumption and is not a legal conclusion. Google has not performed a legal analysis and makes no representation as to the accuracy of the status listed.) Abandoned Application number US13957143 Inventor William L.
Layne, IV Timothy Jason KOTZEN Vipul Harshard PATEL Current Assignee (The listed assignees may be inaccurate. Google has not performed a legal analysis and makes no representation or warranty as to the accuracy of the list.) AMI Entertainment Network LLC Original Assignee Megatouch LLC Priority date (The priority date is an assumption and is not a legal conclusion.
A Civil Contract Georgette Heyer Pdf Creator here. Google has not performed a legal analysis and makes no representation as to the accuracy of the date listed.) 2012-08-01 Filing date 2013-08-01 Publication date 2014-02-06 Links • • • • • Images • • • • • • • • • Classifications • • G— PHYSICS • G07— CHECKING-DEVICES • G07F— COIN-FREED OR LIKE APPARATUS • G07F17/00— Coin-freed apparatus for hiring articles; Coin-freed facilities or services • G07F17/32— Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. Casino games, online gambling or betting • G07F17/326— Game play aspects of gaming systems • G— Games involving multiple players • G— Games involving multiple players wherein the players compete, e.g.
Tournament • • G— PHYSICS • G07— CHECKING-DEVICES • G07F— COIN-FREED OR LIKE APPARATUS • G07F17/00— Coin-freed apparatus for hiring articles; Coin-freed facilities or services • G07F17/32— Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. Casino games, online gambling or betting • G07F17/326— Game play aspects of gaming systems • G— Games involving multiple players • G— Games involving multiple players wherein the players compete, e.g. Tournament • G— Games involving multiple players wherein the players compete, e.g. Sleepeasy Solution Ebook. Tournament wherein the competition is one-to-one, e.g. Match • • G— PHYSICS • G07— CHECKING-DEVICES • G07F— COIN-FREED OR LIKE APPARATUS • G07F17/00— Coin-freed apparatus for hiring articles; Coin-freed facilities or services • G07F17/32— Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports or amusements, e.g. Casino games, online gambling or betting • G— Type of games • G— Games involving skill, e.g.
Dexterity, memory, thinking Abstract. A method of operating a tournament in an amusement device network is described. A tournament is initiated with a plurality of electronic games playable by tournament participants using amusement devices participating in the tournament. Score information is received from amusement devices in the amusement device network. The score information is associated with tournament participants playing any of the plurality of electronic games. Next Evidence Thrills Raritan here. The received score information is normalized across the plurality of electronic games. A normalized tournament score is determined for each of the tournament participants and output to the amusement device network.
“Skill with Prize” (SWP) amusement devices are commonly found in public places (such as public houses, bars, cafes, restaurants, casinos, canteens, waiting rooms, or the like) and traditionally run a mix of “instant payout” games such as pub quizzes, simulated darts leagues, “Spot the Difference” challenges and so on. Players pay to play against a computer program executed by a processor within the amusement device in an attempt to win an instant prize (which might be cash) based on the player's ability to answer trivia questions or demonstrate manual dexterity, observation skills, or the like. The cash prize is paid out instantly by the amusement device to a winning player. Another software application that currently runs on this type of gaming machine is “tournament play,” where instead of playing against a computer program, two or more players compete against each other in a high-score league format over a predetermined amount of time (e.g., one month, one week, or the like). The tournaments operate with a predetermined prize fund and prize award structure.